
SUPER MARIO BROS CROSSOVER FREE
Replay value? In a free Flash game? Whoa.Īs for Mr. I'm currently making my way through the game with Link, whose squirrelly movement and and wide range of attack types provide a bit more challenge, but still incorporates a decent ranged attack. Then I played through all 8 worlds with Samus (who, as I always knew, even without missiles or the screw attack, is the FAR superior character - I mean, c'mon, wave beam?). The chance to see all of these childhood friends make their way through what is traditionally Mario's domain fulfills a number of childhod wishes for me.įirst, I finished it by choosing each character at least once and by using warp zones, eventually finishing with Mega Man. I grew up with all of these characters, mostly thanks to renting video games with my allowance and trading with friends (with the exception of Bill, with whom I am only passingly acquainted, thanks to a friend who owned Contra but was too stingy to let anyone else play). Pause the game and it's there on the pause menu. Sethum: The clock has always counted down faster than once per second.ĪAA: There's a save feature. It's well-made, well-tuned, and grin-inducingly fun to play. Crossover doesn't do many new things, but the ambitious mixing of classic gaming heroes into one of the most recognizable game environments produces extraordinary results.

Now let's throw them together and have fun! The spirit of Crossover is definitely appreciated, regardless of what any lawyer might say, and it plays on that good ole feeling of nostalgia. It certainly doesn't lend any credibility to this game, and Nintendo, Capcom, and Konami would be within their rights to have it removed. Crossover uses ripped sprites and music from six games released by major development studios. Then there's the whole issue of copyright infringement. It ends up being more of a gameplay challenge than a design flaw, though, and as I stated above, a lot of time was spent balancing and fitting these characters into a new universe. Simon is one of the worst, as his jump (just like in the original Castlevania game) is a set height and arc, making it impossible to adjust yourself in mid-air. While it's beyond awesome to stab Mario's enemies with Link's sword, not all of these gaming icons are cut out for the Mushroom Kingdom. Unique character abilities is at once the game's biggest strength and its chief drawback. A lot of attention was put on making things fit together, and that shows every time you power-up with a mushroom as Simon Belmont. Crossover is quite the opposite, gathering a number of characters with unique abilities and adapting them perfectly to Mario's platforming universe.
SUPER MARIO BROS CROSSOVER CODE
Bill, for example, has to lay down to hit goombas, which adds a lot of flavor to the game.Īnalysis: Fan games that build on established commercial releases are usually slapped together with terrible controls and little more than a few strings of code to make the game run. Everybody can safely stomp baddies, but because of height and attack differences, not everyone can stand and fire at ground-based foes. Crossover to make sure each character's unique abilities fit into this goomba-infested world. Great care was taken with Super Mario Bros. Each character's attacks also destroy bricks and activate "?" blocks, making short work of obstacles Mario has to tackle one square at a time. Samus, for example, starts with her short-range beam, but grab a mushroom and she can fire across the screen. Powering-up is different for each character but appropriate to his or her original game. Mushrooms and flowers are good and should be collected. How cool is that?Īlthough their abilities are different, each character is still subject to the rules of the Mario universe.

Each character's abilities are mostly intact, so Mega Man can still slide and fire his arm cannon, Simon still has his whip, and Samus can still roll into a ball and set bombs. Playable characters in Crossover include Samus from Metroid, Simon Belmont from Castlevania, Link from The Legend of Zelda, Mega Man, Bill from Contra, and of course, Mario himself, each in his or her original 8-bit form.

Crossover weaves familiar gaming icons into a new product, allowing you to play an old game in several very unique ways. It answers the question every five year old in the late 80s had: what if I could play as Mega Man in Super Mario Bros.? Or as Samus, for that matter? Dropping half a dozen NES-era characters and their unique abilities into the familiar world of the original Super Mario Bros. Crossover is a massive dose of NES nostalgia.
